It’s impossible to talk about The Stanley Parable. It won’t change your life but it will leave you satisfied and entertained. It’s a cool and very funny little puzzle game that is very reminiscent of an updated version of Impossible Mission. Gunpoint is the very definition of a Sunday afternoon game, mostly because you can finish it on a Sunday afternoon, or at least that’s what I did. For the price of free (for PS Plus subscribers) it’s well worth a look. If I let it I imagine I could spend the rest of my life replaying the levels of Resogun over and over trying to save the last fucking Human, flying in circles and inevitably failing miserably, only to hurl myself back into the game for more like the masochist I am. I am awful at this game, but I both keep playing it and really, really enjoy it. That I absolutely and completely suck at this game bears mentioning, because it very nearly almost cracked my top 10, and that has to count for something. Sounds pretty fucking simple, doesn’t it? At the beginning of every attempt at a level of Resogun the voice from inside the Dual Shock 4 reminds you what your objective is. This is only the first level of choices that the game has to offer that makes each run at the castle a matter of strategy as much as hack-and-slash, but I’ll leave those choices for you to discover. A hero striken with vertigo, for example, walks along the ceiling rather than the floor. However each hero has some kind of affliction or personality trait that can critically alter the game. When your chosen hero falls in battle you are presented with a choice of the next hero to take a crack at the dungeon, the next hero in your lineage. It doesn’t take too long for the true nature of Rogue Legacy to show itself, and that’s when the brilliant simplicity of its design sinks in, and the addictiveness takes hold. On the face of it Rogue Legacy is a game that tasks its player with attacking a castle, attempting to find and kill four bosses guarding four different levels, in a very well made side scrolling action game. If Rogue Legacy were simply the game it appears to be on the surface it would still be a pretty good game. Could do without the surface sections though. It oozes atmosphere and it does an incredible job of immersing you in the world of the post-apocalyptic Moscow underground system. But Last Light delivers hands down the greatest setting in 2013 gaming. It also does a few things wrong, mostly in the storytelling department. It also has some very cool creature design, competent AI & a couple of really memorable characters. Last Light has some amicable features it’s a solid and very satisfying first person shooter that incorporates stealth elements in a way that don’t want to make me tear my hair out. Metro: Last Light was my #10 until literally the day before New Years Eve, when I finally got around to playing Brothers: A Tale of Two Sons. If my GotY list was a top 13, these games would be #11-#13 So here’s some more games that were good, and a few that weren’t quite so good, because I can. There were a lot of good games this past year. Like I said this time last year it’s not like there were only 10 games released in 2013 that were good and everything else was shit. It’s not like I don’t have previous for this kind of thing, in my own defence. Once I get on a roll I kind of have trouble stopping myself.
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